Table of Contents
Description #
Make a game object move away from another game object by a some units (distance) in a given amount of time.
Time Based #
This is a Time-Based block (takes time to execute and holds the code sequence following it until it finishes executing).
Inputs #
This block has 5 Inputs:
- Sequential Input.
- GameObject_Src: The source object that will zoom out. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
- GameObject_Dst: The destination object that the source object will zoom out.
- Time: The time taken to zoom out. If connected to an Integer or a Float variable it overrides the value of the Time.
- Units: The number of units that the Source will move away from the Destination objects. If connected to an Integer or a Float variable it overrides the value of the Units.
Outputs #
This block has only one Sequential Output.
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Example #
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