Stop All Movement

Description #

Force stop all the movement of a game object after a specific event.

Time Based #

Not a time-based block (won’t take time to finish execution).

Inputs #

This block has 2 Inputs:

  • Sequential Input.
  • GameObject: The object to Stop the Movement of. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.

Outputs #

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