Change Kinematic

Description #

Enable/Disable kinematic of a game object.

Time Based #

Not a time-based block (won’t take time to finish execution).

Inputs #

This block has 3 Inputs:

  • Sequential Input.
  • GameObject: The object to change the Kinematics of. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
  • Static: Change this to True, if the game object will not move during the runtime. If connected to a Boolean variable it overrides the value of the Static.

Outputs #

This block has only one Sequential Output.

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Options: #

Current: To enable the code only if the code is written inside the same selected game object if True.

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