Change Text

Description #

Change the Text body of an object after a specific event instead of doing it manually from the Inspector Menu of the Text.

Time Based #

Not a time-based block (won’t take time to finish execution).

Inputs #

This block has 3 Inputs:

  • Sequential Input.
  • GameObject: The object to change the Text of. If connected to a game object it overrides the game object you are writing the code inside. If it is not connected to a game object, by default, it is the object you are writing code inside.
  • New Text: The new string that will fill the Text body. Could be modified using the built-in text area or by adding a string variable as an input. If connected to a string variable, it overrides the content of the new text.

Outputs #

Options #

Text: The Text object to be changed.

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