Description #

Display a bubble over a game object to say something after a specific event.

Time Based #

You can choose to be dependent or independent on time.

Inputs #

This block has 4 Inputs:

  • Sequential Input.
  • GameObject: The object to Say something. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
  • Say:The words that will be said. If connected to a String variable it overrides the value of the word to be said.
  • Say in time: The time before the bubble disappears. If connected to an Integer or Float variable it overrides the value of the Time.

Outputs #

This block has only one Sequential Output.

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