Description #

Rotate the game object around any axes by any degree.

Time Based #

Not a time-based block (won’t take time to finish execution).

Outputs #

This block has only 1 Sequential Output.

Inputs #

This block has 3 Inputs:

  • Sequential Input
  • GaeObject: The game object to be rotated. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
  •  Angle: The degree of rotation. If connected to an Integer or Float variable it overrides the value of the Angle.

Options #

Axes: The axes to be rotated around.

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