Change Friction

Description #

Change the coefficient of friction of a game object.

Time Based #

Not a time-based block (won’t take time to finish execution).

Inputs #

This block has 3 Inputs:

  • Sequential Input.
  • GameObject: The object to change the Friction of. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
  • Friction: The value of Friction. If connected to an Integer or Float variable it overrides the value of the Friction.

Outputs #

This block has only one Sequential Output.

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