Change the color of an object after a specific event instead of doing it manually from the Inspector Menu of the object.
Time Based #
Not a time-based block (won’t take time to finish execution).
This block has 2 Inputs:
- Sequential Input.
- GameObject: The game object to change the color of. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
This block has only one Sequential Output.
- Parts: The parts to be changed (Some objects can change the color of a specific part)
- Material: The material used.
- Color: The target color of the object.