Change Mass

Description #

Change the Mass of a game object.

Time Based #

Not a time-based block (won’t take time to finish execution).

Inputs #

This block has 3 Inputs:

  • Sequential Input.
  • GameObject: The object to change the mass of. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
  • Mass: The Mass of the game object. If connected to an Integer or Float Variable it overrides the value of the Mass.

Outputs #

This block has only one Sequential Output.

Options: #

Current: To enable the code only if the code is written inside the selected GameObject.

Powered by BetterDocs