Set Position 3

Description #

Set the position of an object to the position of another object in a given amount of time.

Time Based #

This is a Time-Based block (takes time to execute and holds the code sequence following it until it finishes executing).

Inputs #

This block has 4 Inputs:

  • Sequential Input.
  • GameObject_Src: The source object to set its position. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
  • GameObject_Dst: The destination object to set the position of the source object at.
  • Time: The time taken to zoom out. If connected to an Integer or a Float variable it overrides the value of Time.

Outputs #

This block has only one Sequential Output.

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