Stops the animation of an arrow inside a game object after a specific event.
Time Based #
Not a time-based block (won’t take time to finish execution).
This block has 2 Inputs:
- Sequential Input.
- GameObject: The object that has the arrow to stop the Animation of. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
This block has only one Sequential Output.
Arrow: Arrow name.