Change Bounce

Description #

Change the bouncy of the surface of a game object. A value of 0 will not bounce. A value of 1 will bounce without any loss of energy.

Time Based #

Not a time-based block (won’t take time to finish execution).

Inputs #

This block has 3 Inputs:

  • Sequential Input.
  • GameObject: The object to change the bouncy of. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
  • Bounce: The value of bouncy between 0 and 1. If connected to an Integer or Float variable it overrides the value of the Bounce.

Outputs #

This block has only one Sequential Output.

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