Rotate Around

Description #

Rotate the Game Object around any axes of another object by any degree in a given time.

Time Based #

This is a Time-Based block (takes time to execute and holds the code sequence following it until it finishes executing).

Inputs #

This block has 5 Inputs:

  • Sequential Input.
  • GameObject_Src: The source game object to be rotated. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
  • GameObject_Dst: The destination game object that the source game object will rotate around.
  • Angle: The degree of rotation. If connected to an Integer or Float variable it overrides the value of the Angle.
  • Time: The Time to rotate the game object. If connected to an Integer or Float variable it overrides the value of the Time.

Outputs #

This block has only one Sequential Output.

Options: #

Axes: The axes to be rotated around.

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