Push Game Object

Description #

Push a game object in a specified direction.

Time Based #

Not a time-based block (won’t take time to finish execution).

Inputs #

This block has 4 Inputs:

  • Sequential Input.
  • GameObject: The object to give a Push. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
  • Power: The power of the force. If connected to an Integer or Float variable it overrides the value of the Power.
  • Direction: The direction of pushing the game object. If connected to a Direction or Vector3 variable it overrides the value of the Direction.

Outputs #

This block has only one Sequential Output.

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