Move 1

Description #

Make an object move in a direction for a given distance in a given amount of time after a specific event.

Time Based #

This is a Time-Based block (takes time to execute and holds the code sequence following it until it finishes executing).

Inputs #

This block has 5 Inputs:

  • Sequential Input.
  • GameObject: The object to Move. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
  • Direction: The target Direction to move in.
  • Distance: The distance that the object will move in that direction. If it was connected to an Integer variable it overrides the value of the Distance.
  • Time: The Time taken to cut that distance. If connected to an Integer or a Float variable it overrides the value of the Time.

Outputs #

This block has only one Sequential Output.

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