Move 2

Description #

Make an object move directly to a location in a given amount of time after a specific event.

Time Based #

This is a Time-Based block (takes time to execute and holds the code sequence following it until it finishes executing).

Inputs #

This block has 4 Inputs:

  • Sequential Input.
  • GameObject: The object to Move. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
  • Location: The target location point or the coordinates to go to.
  • Time: The Time taken to go to the target location. If connected to an Integer or a Float variable it overrides the value of the Time.

Outputs #

This block has only one Sequential Output.

Powered by BetterDocs