Set Position

Description #

Set the position of an object by a position or vector3 variable.

Time Based #

Not a time-based block (won’t take time to finish execution).

Inputs #

This block has 3 Inputs

  • Sequential Input.
  • GameObject: The game object to set its position. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
  • Position: The target position.

Outputs #

This block has only one Sequential Output.

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