Zoom In

Description #

Make a game object approach another game object by a percentage in a given amount of time.

Time Based: #

This is a Time-Based block (takes time to execute and holds the code sequence following it until it finishes executing).

Inputs #

This block has 5 Inputs:

  • Sequential Input.
  • GameObject_Src: The source object that will zoom in. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
  • GameObject_Dst: The destination object that the source object will zoom in.
  • Time: The time taken to zoom in. If connected to an Integer or a Float variable it overrides the value of the Time.
  • Percentage: The percentage of the distance between the Source and Destination objects. If it was connected to an Integer or Float variable it overrides the value of the Percentage.

Outputs #

This block has only one Sequential Output.

Example #

Cube-1-4-2 will zoom into pyramid-1 on Start with 50% of the distance between them in 1 Second.

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