Make a game object approach another game object by a percentage in a given amount of time.
Time Based: #
This is a Time-Based block (takes time to execute and holds the code sequence following it until it finishes executing).
This block has 5 Inputs:
- Sequential Input.
- GameObject_Src: The source object that will zoom in. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
- GameObject_Dst: The destination object that the source object will zoom in.
- Time: The time taken to zoom in. If connected to an Integer or a Float variable it overrides the value of the Time.
- Percentage: The percentage of the distance between the Source and Destination objects. If it was connected to an Integer or Float variable it overrides the value of the Percentage.
This block has only one Sequential Output.