Detach a game object from its parent after a specific event, instead of doing it manually from the Model Menu of the object.
Time Based #
Not a time-based block (won’t take time to finish execution).
This block has 2 Inputs:
- Sequential Input.
- GameObject: The object to be deleted. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
This block has only one Sequential Output.