Detach From Parent

Description #

Detach a game object from its parent after a specific event, instead of doing it manually from the Model Menu of the object.

Time Based #

Not a time-based block (won’t take time to finish execution).

Inputs #

This block has 2 Inputs:

  • Sequential Input.
  • GameObject: The object to be deleted. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.

Outputs#

This block has only one Sequential Output.

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