Go To Location Point

Description #

Move a game object to a certain location in a given amount of time after a certain event.

Time Based #

This is a Time-Based block (takes time to execute and holds the code sequence following it until it finishes executing).

Inputs #

This block has 4 Inputs:

  • Sequential Input.
  • GameObject: The object that will go to the location point. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
  • Location: The target location point to go to.
  • Time: The Time taken to go to the location point. If connected to an Integer or a Float variable it overrides the value of the Inserted Time.

Outputs #

This block has only one Sequential Output.

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