Set Scale 2

Description #

Set the scale of an object by a Vector3 in a given amount of time.

Time Based #

This is a Time-Based block (takes time to execute and holds the code sequence following it until it finishes executing).

Inputs #

This block has 4 Inputs:

  • Sequential Input.
  • GameObject: The object to set its scale. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
  • Vector3: The target scale.
  • Time: The time taken to scale up or down. If connected to an Integer or Float variable it overrides the value of the Time.

Outputs #

This block has only one Sequential Output.

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