Set a velocity in any direction to a game object.
Time Based #
Not a time-based block (won’t take time to finish execution).
This block has 3 Inputs:
- Sequential Input.
- GameObject: The object to set the Velocity of. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
- X Y Z: The direction and magnitude of the velocity in each direction. If connected to an Integer or Float variable it overrides the value of the Velocity
This block has only one Sequential Output.