Highlight a game object and make it glow.
Time Based #
Not a time-based block (won’t take time to finish execution).
This block has 2 Inputs:
- Sequential Input.
- GameObject: The object to Glow. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
This block has only one Sequential Output.
Glow Type: The type of glowing.