Table of Contents
Description #
Switch the camera of the player.
Time Based #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 2 Inputs:
- Sequential Input.
- Camera: The camera that to switched to. If connected to a game object it overrides the camera chosen.
Outputs #
This block ha sonly 1 Sequential Output.
Hint: For this block to work, there must be another camera, other than the default one, placed in the scene.