Table of Contents
Description #
Stops the animation of an arrow inside a game object after a specific event.
Time Based #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 2 Inputs:
- Sequential Input.
- GameObject: The object that has the arrow to stop the Animation of. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
Outputs #
This block has only one Sequential Output.
Options #
Arrow: Arrow name.