Table of Contents
Description #
Force stop all the movement of a game object after a specific event.
Time Based #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 2 Inputs:
- Sequential Input.
- GameObject: The object to Stop the Movement of. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
Outputs #
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