Table of Contents
Description #
Set the position of an object by a position or vector3 variable.
Time Based #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 3 Inputs
- Sequential Input.
- GameObject: The game object to set its position. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
- Position: The target position.
Outputs #
This block has only one Sequential Output.