Table of Contents
Description #
Rotate a UI Element by a certain angle after a specific event.
Time Based #
This is a Time-Based block (takes time to execute and holds the code sequence following it until it finishes executing).
Inputs #
This block has 2 Inputs:
- Sequential Input.
- UI Element: The UI Element to rotate. If connected to a UI Element it overrides the UI Element you are writing the code inside. If not, by default, it is the UI Element you are writing the code inside.
- Angle: The angle to rotate the UI Element by. If connected to an Integer or a Float variable it overrides the value of the angle.
- Time: Time taken to rotate the UI Element. If connected to an Integer or a Float variable it overrides the value of time.
Outputs #
This block has only 1 Sequential Output.