Table of Contents
Description #
Rotate the game object around any axes by any degree.
Time Based #
Not a time-based block (won’t take time to finish execution).
Outputs #
This block has only 1 Sequential Output.
Inputs #
This block has 3 Inputs:
- Sequential Input
- GaeObject: The game object to be rotated. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
- Angle: The degree of rotation. If connected to an Integer or Float variable it overrides the value of the Angle.
Options #
Axes: The axes to be rotated around.