Table of Contents
Description #
Make an object move in the direction of another object with a given speed after a specific event.
Time Based #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 4 Inputs:
- Sequential Input.
- GameObject: The object to Move. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
- Go Destination: The target location point or the coordinates to go to. If it was connected to a game object it will override the value of the destination.
- Speed: The speed of the game object taken to go to the target location. If it was connected to an Integer or Float variable it overrides the value of the speed.
Outputs #
This block has only one Sequential Output.