Table of Contents
Description #
Move a game object to a certain location in a given amount of time after a certain event.
Time Based #
This is a Time-Based block (takes time to execute and holds the code sequence following it until it finishes executing).
Inputs #
This block has 4 Inputs:
- Sequential Input.
- GameObject: The object that will go to the location point. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
- Location: The target location point to go to.
- Time: The Time taken to go to the location point. If connected to an Integer or a Float variable it overrides the value of the Inserted Time.
Outputs #
This block has only one Sequential Output.