Table of Contents
Description #
Returns the Mass of a selected Game Object.
Time Based: #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 2 Inputs:
- Sequential Input.
- GameObject: The game object to return the mass of. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
Outputs #
This block has 2 Outputs:
- Sequential Output.
- Mass: The Mass of the selected Game Object