Table of Contents
Description #
Edit a spotlight that exist inside the scene.
Time Based #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 4 Inputs:
- Sequential Input.
- Intensity: The intensity of the spotlight. If connected to an Integer or Float variable it overrides the value of the Intensity.
- Range: The range of the spotlight. If connected to an Integer or Float variable it overrides the value of the Range.
- Angle: The angle of the spotlight varies between 1 and 179 degrees. If connected to an Integer or Float variable it overrides the value of the Angle.
Outputs #
This block has only 1 Sequential Output.
Options #
SpotLight: The spot Light name.