Table of Contents
Description #
Edit a point light that exists inside the scene.
Time Based #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 3 Inputs:
- Sequential Input.
- Intensity: The intensity of the point light. If connected to an Integer or Float variable it overrides the value of the Intensity
- Range: The range of the point light. If connected to an Integer or Float variable it overrides the value of the Range.
Outputs #
This block has only 1 Sequential Output.
Options #
Point Light: The Point Light name tag.