Table of Contents
Description #
Detach a game object from its parent after a specific event, instead of doing it manually from the Model Menu of the object.
Time Based #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 2 Inputs:
- Sequential Input.
- GameObject: The object to be deleted. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
Outputs‘ #
This block has only one Sequential Output.