Table of Contents
Description #
Enable/Disable kinematic of a game object.
Time Based #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 3 Inputs:
- Sequential Input.
- GameObject: The object to change the Kinematics of. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
- Static: Change this to True, if the game object will not move during the runtime. If connected to a Boolean variable it overrides the value of the Static.
Outputs #
This block has only one Sequential Output.
Options: #
Current: To enable the code only if the code is written inside the same selected game object if True.