Table of Contents
Description #
Change the coefficient of friction of a game object.
Time Based #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 3 Inputs:
- Sequential Input.
- GameObject: The object to change the Friction of. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
- Friction: The value of Friction. If connected to an Integer or Float variable it overrides the value of the Friction.
Outputs #
This block has only one Sequential Output.