Table of Contents
Description #
Change the color of an object after a specific event instead of doing it manually from the Inspector Menu of the object.
Time Based #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 2 Inputs:
- Sequential Input.
- GameObject: The game object to change the color of. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
Outputs #
This block has only one Sequential Output.
Options #
- Parts: The parts to be changed (Some objects can change the color of a specific part)
- Material: The material used.
- Color: The target color of the object.