Table of Contents
Description #
Change the bouncy of the surface of a game object. A value of 0 will not bounce. A value of 1 will bounce without any loss of energy.
Time Based #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 3 Inputs:
- Sequential Input.
- GameObject: The object to change the bouncy of. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
- Bounce: The value of bouncy between 0 and 1. If connected to an Integer or Float variable it overrides the value of the Bounce.
Outputs #
This block has only one Sequential Output.