Table of Contents
Description #
Attach an object as a child to another object after a specific event instead of doing it manually from the Model Menu of the object.
Time Based #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 3 Inputs:
- Sequential Input.
- GameObject: The Child game object. If connected to a game object it overrides the game object you are writing the code inside. If it is not connected to a game object, by default, it is the object you are writing code inside.
- Parent: The parent game object. Can be selected as an input or by choosing it from the dropdown menu. If connected to a game object it overrides the game object you chose from the dropdown menu.
Outputs #
This block has only one Sequential Output.
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Example #
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