Table of Contents
Description #
Adds a torque to the game object.
Time Based #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 3 Inputs:
- Sequential Input.
- GameObject: The object to add Torque to. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
- Power: The power of the torque. If connected to an Integer or Float variable it overrides the value of the Power.
Outputs #
This block has only one Sequential Output.
Options #
Axis: The Axis to add torque around.