Open the model menu by right-clicking an object in the scene.
![](https://learn.livitstudio.io/wp-content/uploads/2021/09/modelmenu1.png)
a. Path #
To add a defined path that the object will follow.
![](https://learn.livitstudio.io/wp-content/uploads/2021/09/modelmenu2-1024x532.png)
i. Path inspector menu #
Open the path inspector menu by pressing the button above the first path point after the starting point.
![](https://learn.livitstudio.io/wp-content/uploads/2021/09/modelmenu4-1024x549.png)
The path inspector menu contains the options of the path.
1. Set Position to Attached #
To reset the position of the path so that its starting point is placed in the same position as the attached object.
2. Add Path Point #
Path points help you customize the path in your desired way.
![](https://learn.livitstudio.io/wp-content/uploads/2021/09/modelmenu5-1024x534.png)
3. Preview #
Simulates what the path will look like when it starts.
4. Path Duration #
Determines the duration of the path from start to end.
Note that: the lower the duration will be, the faster the object will move on the path.
5. Play On Awake #
To make the object start moving on the path when Play mode starts.
6. Show In Play Mode #
To show or hide the red lines of the path in play mode.
7. Let Object Always Face Path Direction #
To adjust the rotation of the object actively so it is always looking at the forward direction of the path.
![](https://learn.livitstudio.io/wp-content/uploads/2021/09/modelmenu3.png)
b. Text and Arrow #
A shortcut for the Add Text and the Add Marker tools, but the added text or marker will be attached to the selected model.
c. Sound #
To attach a sound to this object.
Note that: you can attach multiple sounds to the same GameObject.
d. Animation #
To choose an animation for this object.
e. Parent #
To choose a parent for this object and make it a child.
A child follows its parent in position, rotation and scale.
i. Parent menu: #
1. Edit parent: #
To choose a new parent for this GameObject.
2. Parent name: #
The name of the current parent of this GameObject.
3. If the parent is a human model, you can choose which body part the child should follow. #
![](https://learn.livitstudio.io/wp-content/uploads/2021/09/modelmenu8.png)
4. Track: #
To select or deselect any component in position, rotation or scale so that the child knows whether it should follow it or not.
![](https://learn.livitstudio.io/wp-content/uploads/2021/09/modelmenu7.png)