Table of Contents
Description #
Instantaneously set the rotation of an object to the position of another object.
Time Based #
Not a time-based block (won’t take time to finish execution).
Inputs #
This block has 3 Inputs:
- Sequential Input.
- GameObject: The game object to set its rotation. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
- Rotation: The target rotation.
Outputs #
This block has only one Sequential Output.