Table of Contents
Description #
Set the position of an object to the position of another object in a given amount of time.
Time Based #
This is a Time-Based block (takes time to execute and holds the code sequence following it until it finishes executing).
Inputs #
This block has 4 Inputs:
- Sequential Input.
- GameObject_Src: The source object to set its position. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
- GameObject_Dst: The destination object to set the position of the source object at.
- Time: The time taken to zoom out. If connected to an Integer or a Float variable it overrides the value of Time.
Outputs #
This block has only one Sequential Output.