Table of Contents
Description #
Display a bubble over a game object to say something after a specific event.
Time Based #
You can choose to be dependent or independent on time.
Inputs #
This block has 4 Inputs:
- Sequential Input.
- GameObject: The object to Say something. If connected to a game object it overrides the game object you are writing the code inside. If not, by default, it is the object you are writing code inside.
- Say:The words that will be said. If connected to a String variable it overrides the value of the word to be said.
- Say in time: The time before the bubble disappears. If connected to an Integer or Float variable it overrides the value of the Time.
Outputs #
This block has only one Sequential Output.